3d Animation

This is the turf for the 3d animation.

Aug 13,2019

Concepts Notes# 24

Only two students attended in the 3d Animation Class last week. "Kun taga GUIMARAS ka i consider ko ang imo situation"

"Tamad ka? lain tyan mo? lain pamatyag mo?" there are lots of alibi that you could tell the subject. Not attending in the class is NEXT TO LAZINESS.

We have discussed the basics of 3d Modelling already,  How to create a Mesh or Plane, edit it using two modes, these are Edit mode and Object Mode.

For now, you are still struggling on  how to project your model. The rendering option in Blender has lots to offer, we have the Low Poly and Blending Cycles Render.

Still the discussion is not striking on you?? or we'l gonna moved to the demographics of low pressure and tropical storm?

So, what is A Low Poly?

Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g. games) as contrast with high poly meshes in animated movies and special effects of the same era. The term low poly is used in both a technical and a descriptive sense; the number of polygons in a mesh is an important factor to optimize for performance but can give an undesirable appearance to the resulting graphics-wikipedia

"E explain ko ni para ma intiendihan"..

You often see the word Poygon. "Ano ang Polygon" - a plane figure with at least three straight sides and angles, and typically five or more.

3d Graphics has small polygons. These are part of the MESHES, of course you know what is a Mesh right? Lowpoly is faster and occur in real time applications, the downside is the quality. Compared to high end Poly.

The numbers of Polygon im a Mesh is significant to measure its performance, again...it would have an undesirable results. It depend on how you tweak your Mesh or Plane.

(Note* Starting next week, proceed to CL3, 10:30-12pm.

Example of a Low Poly 3d Model




Questions:

1. What is your best take away in this concept notes?
2. Discuss how you will build the polygons
3. Could you create a mesh with out  the polygons? How? and Why?
4. What is a LowPoly?
5. What is the significance of a LowPoly Model?


Activity No#9




Activity No#10
(Note* use the cube)

Activity No#11




Aug. 5, 2019

Concept Notes #23


Due to inclemental weather today, I will not meet you. Frequent and sporadic drop of heavy rains is not road friendly, plus the ongoing road constructions that could impede traffics and clogging of the canals. Anyway please read the concept note. Our discussion is immortal, as long as we are wired to the net every thing will go on

Concept notes #23

Texture is the basis of providing skin and a good tone of  depth to the objects. A plane or a mesh. A plane is congruent to a mesh.

Did you still remember how to add a Mesh? Of course, we discussed that, we often mentioned that in our discussion.

How does textures affect the plane?  well, this is in relation to your mesh. Like for example, your default mesh is a cube.

How will you add texture in a cube?

Simple, go to the material tab. Can you imagine what is a material Tab? you can see that in the right portion of your screen. Click the "plus" button to append colors you wan to add.

You can see the different options to colorize your mesh. Like Diffuse, lamber, intensity the hardness and softness of the color.

So, play around with these buttons and see the result.



Now render the image, click the top menu.



What is a material tab? this where behavior and special function of 3d blender reside. As we go to the different topics of 3d modeling, you can understand how this tab works

Adding texture, is like adding a material to the mesh. Go to your blender tab and click texture



From this point, proceed to the bottom and check the different options. You can choose clouds our marbles, actually there are dozens of textures stored in the list box.

To adjust the noise and the size of the texture, please go down a bit to the Tab. "dira makita mo ang lain lain nga" options like Noise and Soft. The Size and Depth.

To scatter the size of the texture you can add the value of size and depth.

The size is the measurement of the width and height, the depth is the overall looks of the blended colors and textures fit for the Mesh.




Why the color of your textured image is pink? DOn't panic, "pwede mo ina ma baylohan" just go deeper at the bottom and change the color.

You can change the RGB values. Please check the provided screen shot, and adjust the brightness, contrast and saturation.

Contrast is the dimness and lightness of the color, saturation  is the intensity of the color.


QUESTIONS.

1. What is your best take away in this concept notes(write your answer in your BAND PAPER not less than 100 words.

2. Why is it that color is not enough to make the mesh stand out? 

3. Explain how will you add material and texture to a mesh

***********************************************

Activity No#5


Activity no#6




Activity no# 7





Activiy # 8



***********************************************
July 29, 2019

This is 3d Animation! and we are extremely serious about the subject. The Culture of your previous Animation Subject is to HoodWink your head, and you are still on it.

Follow these simple rules.

1. Submit your requirements on time or before the Deadline
2. Get the exam on time.

Avoid this culture!!!



Concept Notes #22

Rendering a wireframe  is the digitation of the mesh, converting it to a full blown 3d model. So what are the requirements to create a model? Know first the different Mesh and the Objects that Associate to it.

Mesh are the geographical shapes with vertex that completes the 3d model.

For now, we are studying  the basic discussion of  3d Animation. Our track is to follow the rudiments of creating a 3d model using Cube.

Short Cut Keys for Blender

A - Select All/Desellect Object
S - Scale
Shift D- Duplicate
G- Move
SX - Scale Horizontally
SY - Scale vertically
B - Select the region of the mesh

Question.

Write this in your Yellow Pad Paper. You cannot enter the class with out this requirement.

1. What is a mesh(based in previous discussion)
2. How will you add a mesh?
3. What is the default mesh of blender?
4. What version of Blender are you using?
5. Any ideas about RASTER FILE? if yes? please  write down at least 5 examples. If no? What happened to your previous discussion in your Animation Subject? explain


Activity number 3


Note*  There is a curve here, use cube and play with the edges.

Activity number 4


Note* use the world color and apply color to the mesh. Set your light, use the spot and the sum. Add the Plain.


******
July 21-22,2019

Attention BSIT 4th year ANIMATION TRACK!
PLEASE follow the CONCEPT NOTES instruction.

Prepare your passport and your activities. Plus your first ever 3d chair project. Save it in your pc,laptop or CP, don't forget to tagged with it your name of course.




So far we discussed the basic of 3d, the rudiments of 2d approach going to 3d.  The terms mouthed during our last meeting were.

Vertex
Mesh
points
edge
faces.


Vertes the wireframes that covered the mesh,

Mesh are the geographical figures, "pareho sang torus, sphere, cone kag iban pa" . The objects in 3d are calculated by means of vertex, that connects to points and lined us edge to covert it to a  surface,"nga kun tawgon Faces".

There are two things you need to remember when dealing the canvass of blender, "bisan ano pa gamit mo like 3dmax  or maya" they are all the same. Just remember the Solid type and the wired type.

Solid type can be scaled, moved to x,y and z. The wired typs can be modified "gamit ang  vertext" got it?




Our first exploratory experiment in our last meeting was to navigate the blender IDE.

We, scaled, rotated, moved the mesh(solid/wired) extrude and delete the portion of the mesh using the
vertex.


The basic objects that constantly works for 3d animation are the lights and the camera.

Objects of Blender::

camera
lights: (lamp;sun'spotlight' ambient'...etc)
Mesh

Remember?  how we rendered the mesh? a low poly object. What is a low poly?  a low type resolution model that can be accomodated by any pc or laptop. Later on we will explain what is the purpose of  a Low Poly.

Colors in blender used ambient, spot and shades of textures. For now use a plain color. Don't mess with the texture to avoid delays."Klaro ta dira?"

Prepare your permits and your PASSPORT. NO PASSPORT no PERMIT NO Prelim Exam.


Evaluation:

Write this in you yellow pad paper and submit during the schedule of Prelim Examination

1. What is your best take away in this CONCEPT NOTES # 21?
2. What is a vertex?
3. Who created the Blender Software?
4. What is the difference between 2d and 3d model?


Tasks this week(Activity)

1. Draw this in your band paper, get the top view, front, left/right and the pictorial view.
1.1 Prepare your pc/laptop and kick off your second model!

This is the model Act. 2




2. Act 2( follow instruction in number 1.


- - - - -end - - - - -

July 1, 2019

Attention BSIT 4th year ANIMATION TRACK!

Due to inclemental weather, let's do it here, an auxiliary discussion for the 3d subject.




Please Read

CONCEPT NOTES#1.

We need to jump immediately, and review later your problem in your 2d animation, remember last time? we have this short discussion about the subject and your concerns to your previous animation subject.

More negative findings where detected, your knowledge and your skills were mismatched to the line of discussion given by your previous class room instructions.

We will make NO SHIT anymore to animation discussions.

 No more fake and fancy lectures(uncredible discourse of the subject is taboo)

 No more fake exhibitions of copy cat works. No more laziness and boring drawing activities with no directions.


No more cheat drawings! 

No more 'TOINK' story telling, its you (students) who is going to Shine!

This is time we will revive what is in the ANIMATION TRACK.

Too much of these rouge statements.."pero tood na, kulang pa ni gane mo!"

Let's start here...




























Definition of: 3D animation3D animation. Animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects. 3D animation is at the heart of games and virtual reality, but it may also be used in presentation graphics to add flair to the visuals.
Generally, the average time to produce an animation of around 60-90 seconds is 6 weeks. The time taken depends largely on the animation style you'd like to use, for example, rudimentary whiteboard animations will be much faster than elaborate motion graphics.
  1. Step 1: Write a stellar video script. ...
  2. Step 2: Create a Storyboard for your animation video. ...
  3. Step 3: Choose your animation video style. ...
  4. Step 4: Animate your video. ...
  5. Step 5: Add a suitable background music. ...
  6. Step 6: Narrate Your Story.

Aside from the three main phases involved in 3D animation, there are individual steps followed by a 3d team including:
  1. Conceptualizing and creating the storyboard.
  2. Making the 3d models.
  3. Texturing, rigging and animation.
  4. Lighting and setting up the cameras.
  5. Rendering.
  6. Compositing and applying special effects.
  1. Conceptualizing and creating the storyboard.
  2. Making the 3d models.
  3. Texturing, rigging and animation.
  4. Lighting and setting up the cameras.
  5. Rendering.
  6. Compositing and applying special effects








Your tasks is to download the following.

1. CITEWAY APP
2. (if you have a laptop) download  3d Blender, got to blender.org
3.  3d Unity(another option)

Answer the following question, as your tasks, Put this in your band paper(Long size).
Submit this to Ms. Fahnnie.

1. What is your Take away in this CONCEPT NOTES?

2. Discuss the steps in animation(2d or 3d)

3. Prepare your band papers. Draw this character(please check the image)
3.1  Draw the side, front, top, bottom, pictorial, back view of each mesh(objects)

Submit your work  to Ms. Fahnnie.




-----End of CONCEPT NOTES----



Oct. 27,2017.
****************************
Those who have  INC. in 3d Animation please comply the following and submit
this on Monday, Oct. 30,2017 at 10am to 12:30pm, CITE Department.

Submit these 3d Projects using BLENDER of any version

1. Motorcycle Model( With texture,ligths and color)
2. Automobile (With texture,lights and color)
3. Table with chess board(with texture ,lights and color)
4. Phinma Building (Front view, with texture,lights and color)
5. Table with two ergonomic chairs (with texture, lights and color)
6. Street wall with a two street lights of any angle(with texture, lights and color)
7. Plain surface with a sphere in the center( with texture, lights and color)
     (a) provide shadow for the sphere to reflect on the floor
8. Write all the terms/jargons with definition that you have learned in 3d animation
     (a) 1 whole sheet of pad paper

Note* For every models you need to put your name

* * * * *  * * * *  * * * * * *  * * * * * * * * * * * * * *


Aug. 17,2017

Our last discussion focused on the term/jargons of 3d animation, we have touched the VERTEX to accomodate the mesh and the objects.

Your assignment was to finish all the activities given to you last Aug. 10,2017.

Target:

a)Submit all your 3d models on Aug. 24,2017

Reminder: ATTENDANCE FOR EVERY MEETING IS CRUCIAL.

Assignments for today( Aug. 17,2017)

1. What is the purpose of a vertex?

2. How will you connect the edges to the points?

3. Are you going to use the wireframe to model a mesh? why? and how?

(write your assignment in one whole sheet of pad paper and submit this on Aug. 24,2017)

*******



Concept Notes based on wikipedia.

Read This.

      The more general term computer generated images (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to the moving images. 
Modern computer animation  usually uses 3d computer graphics, although2d computer graphicsare still used for stylistic, low bandwidth, and faster real time rendering. Sometimes, the target of the animation is the computer itself, but sometimes film as well.
Computer animation is essentially a digital successor to the stop motion techniques using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations are more controllable than other more physically based processes, constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it, but advanced slightly in time (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures

In 3d animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.
For 3D animations, all frames must be rendered after the modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. Adobe flash x3d) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.


Discussion::

To sum it up 3d animation is a computer generated images that involves mathematical computation to create the faces, vertex and points to erect  a wire frames for the objects. Basically the angle of the object is not flat compare to 2d images, in 3d objects you can apply the 3 dimensional or more view points to view the angle of the image, like X Y and Z.

Speaking of points this are the based of the object geometrical foundation. of course it can create lines to connect with the other points that would become a vertex. Once the vertex are  inter connected , you can see the wires or lines, then the  face is constructed.

We meet the different jargons in this discussion, what are these jargons?  lets get this from our discussion, Like  objects, this is very common because it is often mentioned in your OOP class, the points, vertex and faces.

Points -  based foundation for the vertex
Lines -    Point connecting to other points.
Vertex -  combination of points and lines
faces -  a wall covered with a solid dots

The 3d application is an advance process of image rendering. This involved geometrical shapes formulation that  would spawn a mesh. a Mesh is a geometrical shapes. i.e  donut,torus,sphere,cubes,cone etc.

*************************************

TODO LISTS

Submit this assignments next meeting in our scheduled 3d animation class. Write this in your long size bandpaper.

1. What is 3d Animation
2. Discuss the process in 3d animation
3. What is a Vertex??
4. What is a mesh?

Note*  For further readings, please proceed to the Library and research.







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